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The clockwork man walkthrough
The clockwork man walkthrough











Go back to the kitchen and use the key to open the back door and complete the chapter.Ĭongratulations! You completed Chapter 5! Click here for the Chapter 6 walkthrough. Now you have to organize the panels to tell the story that describes Baxter’s experience. The to-do list tells you it goes cigar closet, then lamp, flowers, and clock.ġ2. If you get stuck, you can copy the photo below. Gear up for a fantastic journey in The Clockwork Man: The Hidden World, a unique Hidden Object Adventure game Join Miranda and her best friend, Sprocket. You need to change into a cat to see the colors of the glowing gears. Gameplay in The Clockwork Man i s untimed, and you get as many hints as you need courtesy of Sprocket. You need to arrange them so the colors all match up. Open up the clock and place all the gears down. Change all the fingerprints to match the one on the contract. Go back to the kitchen and change into a cat. It says Baxter will never reveal Otto’s secrets.ĩ. Take the contract and key and then look at the contract. Go back to the sitting room and use it to water the plants. Go back to the kitchen and fill the watering can with water from the sink.

the clockwork man walkthrough

Pick up grenades with R2 to throwthem at the goblins, then dispatch the rest with regular attacks. Change into a cat and open the dresser door to get another gear.Ĩ. Climb the ledge on the left toget across and face some goblins. Again, pour kerosene in the lamp and light it to see three glowing green dots. Explore a fantastic vision of the Victorian era in The Clockwork Man, an epic hidden-object game. Leave the kitchen and enter the room towards the back.













The clockwork man walkthrough